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Question by Kingminsu · Mar 13, 2017 at 06:54 AM · rotation axis

How to limit the rotation of transform.Rotate Z

public class Rotate : MonoBehaviour {

 float speed = 30.0f;

 private void Update()
 {
     float h = Input.GetAxis("Horizontal");

     h = h * speed * Time.deltaTime;

     transform.Rotate(Vector3.forward * h);

 }

}

i want limit rotation Z of transform
help...

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Answer by SnStarr · Mar 13, 2017 at 07:33 AM

Look into the Unity scripting API for Mathf.Clamp here https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html

It is used to clamp something between a minimum and a maximum float value

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avatar image Kingminsu · Mar 13, 2017 at 07:38 AM 0
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tnx but problem solved. i use IF method

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