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Question by tokareuv · Mar 16, 2017 at 08:28 PM · materialsmap3ds maximport model

Materials types while importing from 3d's Max to Unity

Hello everybody. I'm mainly programmer and I'm writing scripts for Unity and work with 3d's Max SDK. Unfortunately, I have little experience with working with materials both at Unity and 3d's Max. There is many Maps in Max (like Diffuse color, Reflexive color, Self-illuminating, Bump, Opacity color, Absorbing color etc.) and in Unity (Main Albedo, Main Metallic, Main Normal map, Height Map, Occlusion, Emission, Detail Mask, Detail Albedo, Detail Normal map and so on) The question is a little bit lazy (I will not work with materials closely later): does anyone know which material corresponds to which? And where to find rendering mode in 3ds max? As much as I know, Diffuse color corresponds to Main Albedo, Bump to Detail Albedo. Am I right?

Please, help.

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