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Question by zachwuzhere · Mar 15, 2017 at 08:27 PM · rotationblenderarmature

Unity armature different rotations than Blender

In blender, the Chamber bone is parented the my characters left hand bone. When I animate the gun in blender, it works how you would expect it to; however, In Unity, the Chamber bone rotates about 30d upward for some odd reason.

I have tried using some constraints in blender to stop the bone from rotating in the x direction. but noting seems to fix it in Unity.

How might I go about fixing this issue?

blenderarmaturerotation.png (277.7 kB)
unityarmaturerotation.png (232.8 kB)
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avatar image zachwuzhere · Mar 16, 2017 at 03:48 AM 0
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I just tried Importing the .blend file and the rotation works just like in blender. But why is the .FBX getting messed up when I import that into Unity?

avatar image hexagonius · Mar 16, 2017 at 06:41 AM 0
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i just found this, might be of help:

http://www.edy.es/dev/2014/02/a-better-blender-to-unity-3d-importer/

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