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Question by PSpiroz · Mar 15, 2017 at 11:16 PM · shadersmaskclipexclude

How to use object as clipping - exclusion mask?

Hi everyone, I have an object that does not have to be visible and moves around the place (3D space). T$$anonymous$$s object is in front of a plane with a picture or a video playing on it. What I want to do is to render everyt$$anonymous$$ng that is be$$anonymous$$nd the moving object (z-buffer speaking) and not render the parts that are supposed to be visible.

example: alt text

ass.jpg (16.1 kB)
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Answer by PSpiroz · Mar 16, 2017 at 03:16 PM

OK. I have found an obvious answer that is "with a kind of stencil buffer". My problem on t$$anonymous$$s is that I don't know anyt$$anonymous$$ng about shaders or shader scripting and so far I have find only specified discussions that don't understand anyt$$anonymous$$ng. So please, anyone that can give a script / link to download / shader and specific instructions on what variable does what, in the stencil shader, so I get into somet$$anonymous$$ng...

Or maybe I am completely wrong on t$$anonymous$$s, so, any other advice. Anyt$$anonymous$$ng helpful would be appreciated. Thanx.

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