• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VKBobyr · Mar 16, 2017 at 08:30 PM · google play gamessocialgoogle-play-storeleaderboardsachievements

Leaderboards and achievements not working -- Google Play Services

Hello! I've researched for over two days now, and I simply can't get t$$anonymous$$s to work. I'm using the latest version of Unity, imported Play Store plugins, and the following code to display my leaderboards.

  using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SocialPlatforms;
 using GooglePlayGames;
 
 public class GoogleHelper : MonoBehaviour {
 
     private bool connected = false;
     private Text text;
 
     void Start(){
         //PlayGamesPlatform.Activate();
         text = GetComponent<Text>();
         signIn();
     }
 
     private void signIn(){
         Social.localUser.Authenticate((bool success) => {
             connected = success;
         });
         text.text = connected + "<---";
     }
 
     public void toAc$$anonymous$$evements(){
         if (Social.localUser.authenticated){
             Social.ShowAc$$anonymous$$evementsUI();
         }
     }
 
     public void toLeaderboard(){
         if (Social.localUser.authenticated){
             Social.Active.ShowLeaderboardUI();
         }
     }
 
 }

I'm using the Text class to see if I'm connected, and both, in the editor, and the emulator - the outcome is "true."

To test, I'm using BlueStacks with a google account that is registered as a tester, but whenever I click on the button, I get a message "ShowLeaderboardUI not implemented"

The bundle i got: https://github.com/playgameservices/play-games-plugin-for-unity

Thanks for your help in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Failed to load achievements The requested operation could not be completed due to an error communicating with the server. No achievements returned 1 Answer

iOS Game Center displays "No Challenges" Instead of Achievements/Leaderboards 3 Answers

play-games-plugin: Loadscores ignore leaderboard's range settings 1 Answer

Google Play Games Services not showing achievements list and leaderboards even in Play Games app 1 Answer

Google Play Games Services crashes my game at startup every time. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges