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Question by Zyosoft · Mar 17, 2017 at 05:41 AM · androidfilterintentuntiy

How to get intent Data for Unity to use?

i already have intent-filter to catch some filetype open with my unity app by manifest.xml.

it like user download a file and choose open in my app . so i can't create customActivity to catch .

 <intent-filter>
             <action android:name="android.intent.action.SEND"/>
              <action android:name="android.intent.action.VIEW" />
             <category android:name="android.intent.category.DEFAULT"/>
             <data android:mimeType="*/*" />
              <data android:host="*" />
              <data android:pathPattern=".*\\.ksvquiz" />
              <data android:pathPattern=".*\\..*\\.ksvquiz" />
              <data android:pathPattern=".*\\..*\\..*\\.ksvquiz" />
              <data android:pathPattern=".*\\..*\\..*\\..*\\.ksvquiz" />
         </intent-filter>

but i can't receive intent message on my script , i found something to receive message on interest, but it doesn't work ,and another information was partly ....

 void Start () {
     string arguments = "";
     AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 
                 AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
     
                 AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");
                 bool hasExtra = intent.Call<bool> ("hasExtra", "arguments");
     
                 if (hasExtra) {
                     AndroidJavaObject extras = intent.Call<AndroidJavaObject> ("getExtras");
                     arguments = extras.Call<string> ("getString", "arguments");
                 }
 }


 

does anyone was do samething like this, and was work?

thanks for any help!

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Answer by elfasito · Jan 26, 2021 at 10:09 PM

Hello people. Is there a way of clear the intent data after use it?. Im using a push notification to open a scene, works fine, but the intent data keeps in the app if I dont close, so my function is repeating.

simple code:

 void Update()
     {
         AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
         AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
         AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");
 
 
         string sceneToLoad = intent.Call<string>("getStringExtra", "sceneToOpen");
         if (intent.Call<string>("getStringExtra", "sceneToOpen") != null)
         {
             SceneManager.LoadScene(sceneToLoad);
            //a way to clear intent data here, maybe?
         }
     }

can give me some guidance to make a workaround for this?. thanks.

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