Sync particle effects in multiplayer

How do you sync particle effects over the multiplayer network? I need to make it so all players can see the particle effects emitted. I am converting my singleplayer game to multiplayer, and I am not familiar with most of the syntax because this is all new to me.

The particle effect is a laser that emits at a mouse click. Only the local player can see it.

Please explain as clearly as possible, Thanks.

You generate your own uint for ParticleSystem.randomSeed and enforce this value on all players. Let’s be frank, you gameplay should not rely on the precision of particle behavior because it is designed to be constantly randomized.