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Question by gab123 · Mar 19, 2017 at 08:36 AM · colliderontriggerexit

Check if object is coliding with another in a function

Hi, I'm making a game (similar to Subway Surfers), and I have a floor made of many small cubes. And I want to make my game do something when the player stops coliding with the floor. But when I use OnTriggerExit (Collider other) I never know if the player stops coliding the floor or just moves from one piece of the floor to another : void OnTriggerExit (Collider other){

         if (other.tag == "floor") {
             
             if(/*Isnt coliding with any other object with the tag "floor" (Or simply isn't coliding with the other piece of the floor) */){
                 //Do something
             }
 
         }
     }

How can I check it ?

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avatar image hexagonius · Mar 19, 2017 at 10:26 AM 0
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you could save the colliders you entered in a list and remove them when exiting. when the count is 0 on exit, you're no longer on the ground.

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