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Question by AttentionHorse · Mar 19, 2017 at 01:13 PM · particle systemdestroygameobjectexplosions

How do I destroy a GameObject by activating a nearby particlesystem.

I've created some prefabs ( cube gameobjects) with different tags, "fire" and "water". I'm also trying to create different explosions using particle systems, one representing a fire explosion and one representing a water explosion.

I want my prefabs, tag "fire" to be destroyed when a fire explosion occurs nearby and "water" to be destroyed when a water explosion occurs nearby. Okay, so I now realised that I can do something like

 fire = GameObject.FindWithTag("Fire");
 //Then when I activate the particle system also do
 Destroy(fire);

but how do I restrict the range of the destruction?

Thank you very much!

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