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Question by adhominen · Mar 20, 2017 at 05:20 PM · getcomponentvariablesscene-loadingscene-changepassing

Pass Variable Through C Script

Hi.

Loading a random scene, y want to load last scene. In First scene i have a button that on Click, take the scene id and save it in int variable. In the second scene, i have other button and i want to load the scene variable saved previously. thx !

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 
 
 public class Botones2 : MonoBehaviour {
 
     public int y;
     private static int p;
     
     void Awake(){
         
         DontDestroyOnLoad(gameObject);
         
     }
     
     public void Boton1(){
     
     y = SceneManager.GetActiveScene().buildIndex;
     SceneManager.LoadScene (Random.Range(0,4));
         
     }
         
     public void Boton2(){
     
     p=gameObject.getComponent(y);
     
         
     }
     
 }
 
 

I want to assign a void for each button using the same script, or using other script. Note: The var is saved in a gameobject that keep the int when load scene. I can´t take the int of that gameobject later.

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avatar image adhominen · Mar 20, 2017 at 05:23 PM 0
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pd:

I want in button 2 Scene$$anonymous$$anager.LoadScene(y);

something like load previous scene. The button 2 scene is random.

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