Look at closer to player

how i can look at closer to you, i want gameobject like box look at to some object like sphere,
imagine is : 1 box as player, 5 sphere as enemy, i want to make player to look at enemy(just one enemy), but closer to player. And if the enemy go away, the player still look at to enemy but still look at closer to player, thanks

    GameObject[] Enemys;
    public float[] Distance;

	void Start ()
    {
	    
	}
	
	void Update ()
    {
        //Distance[] = Vector3.Distance(this.transform.position, Enemys[].transform.position); this wrong,

        Enemys = GameObject.FindGameObjectsWithTag("Enemy");
        //transform.LookAt(Enemys); this is wrong, but this was all I can do
        //please help
    }

The problem is that you are using methods which work for one gameobject with many of them. You should try something like this:

GameObject[] enemies;
GameObject closerEnemy;
float[] distances;
float closerDistance;

void Update () {
    enemies = GameObject.FindObjectsWithTag ("Enemys");
    
    if (enemies.Lenght > 0) {
        for (int i = 0; i < enemies.Length; i++) {
            distance _= Vector3.Distance (transform.position, enemies*.transform.position);*_

}

closerDistance = distances [0];
closerEnemy = enemies [0];
for (int i = 0; i < distances.Lenght; i++) {
if (distances < closerDistance) {
closerDistance = distances ;
closerEnemy = enemies ;
}
}

transform.LookAt (closerEnemy);
}
}