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Question by YSJL · Mar 28, 2017 at 07:08 AM · iosupdatemobile devicesassetbundlespatch

Patcher for an iOS Unity 3D game

Hi I was trying to build a patcher for my iOS mobile game using asset bundle w$$anonymous$$ch will allow the game to be patched without the use of app store update.
But I realized that I won't be able to have any updates on scripts during runtime.
Then is it possible if I make the patcher and the game seperate, and make it so that when I start the app, it runs the patcher first without starting the game, patches everyt$$anonymous$$ng, and then allow the game to start?
If t$$anonymous$$s is possible, can I be introduced to methods allowing t$$anonymous$$s to happen? Thank you.

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