Hey guys, I’m having a weird problem.
Okay, I just have a rigidbody with a script that does AddRelativeTorque.
Okay, well here’s my issue.
I have two objects (old spaceship and new spaceship).
Old Spaceship - Controls work exactly how I want (Arcade like controls).
New Spaceship - (Copied script + Rigidbody and pasted to new ship).
Old Spaceship - works exactly how I like.
New Spaceship - It’s as if it’s ignoring all my Drag and Angular drag and spins like a billion miles per hour.
Rigidbody Info:
Mass = 10.
Drag = 1
Angular Drag = 2.
Interpolate= Interpolate.
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