Rigidbody acting different on two different objects

Hey guys, I’m having a weird problem.

Okay, I just have a rigidbody with a script that does AddRelativeTorque.
Okay, well here’s my issue.

I have two objects (old spaceship and new spaceship).

Old Spaceship - Controls work exactly how I want (Arcade like controls).
New Spaceship - (Copied script + Rigidbody and pasted to new ship).

Old Spaceship - works exactly how I like.
New Spaceship - It’s as if it’s ignoring all my Drag and Angular drag and spins like a billion miles per hour.

Rigidbody Info:

Mass = 10.
Drag = 1
Angular Drag = 2.
Interpolate= Interpolate.

VIDEO BELOW

Figured it out finally guys… I tried to use a Capsule Collider and apparently it messes with the way the physics work, so I did a Convex Mesh collider and now it works just right…

Not sure if that’s a bug or normal. But it works lol.