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Question by Chocolade · Mar 26, 2017 at 12:04 AM · c#scripting problemscript.

How can i change a gameobject scale to only one direction ?

 void Update()
     {
         if (DetectPlayer.touched == true)
         {
             if (raiseAmount < raiseTotal) 
             {
                 float raiseThisFrame = speed * Time.deltaTime; 
                 if (raiseAmount + raiseThisFrame > raiseTotal)
                 {
                     raiseThisFrame = raiseTotal - raiseAmount;
                 }
 
                 raiseAmount += raiseThisFrame;
 
                 gameObjectToRaise.transform.localScale += new Vector3(raiseThisFrame, raiseThisFrame, 0);
                 cubes[0].transform.localScale += new Vector3(raiseThisFrame, raiseThisFrame, 0);
                 cubes[0].transform.position += Vector3.left * (speed / 2) * Time.deltaTime;
             }
             else
             {
                 raised = true;
             }
         }
     }


When i'm changing the cube[0] scale it will change it to front and to back. But i want it to scale it only to the front direction. I mean to scale the axis x but not to stretch it like back and front only to the front.

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avatar image Cherno · Mar 26, 2017 at 12:38 AM 0
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Please specify which of the following behaviors you want:

  1. The cube is stretched along one axis as usual but changes it's position so it's minimum bounds position doesn't change

  2. Only the cube's left and right faces stretch, and they move along with the front face, while the back face stays in place.

avatar image Chocolade Cherno · Mar 26, 2017 at 01:20 AM 0
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I think the first behavior.

I mean left is what i call front. Since i rotate the cube by 90 degrees it looks front but i mean left stretch only. And not left and right. You right. I should say left and right. So only left stretch.

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