• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Vasov97 · Mar 26, 2017 at 10:59 PM · nullreferenceexceptionnull reference exceptionnullreferenceexeption

When ball hits wall bottom for 15th time , intstead of ad i get error : NullReferenceException: Object reference not set to an instance of an object BallScript.Start () (at Assets/BallScript.cs:44)

using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Advertisements;

public class BallScript : MonoBehaviour {

 private ManagerAds ads;

 public Vector2 startForce;

 static int times = 0;

 public Text goverText;

 public Vector3[] positions;

 public Rigidbody2D rb;

 void Start()
 {
     int randomNumber = Random.Range(0, positions.Length);
     transform.position = positions[randomNumber];
     times = PlayerPrefs.GetInt("Played:", times);
     rb.AddForce(startForce, ForceMode2D.Impulse);
     ads = GameObject.FindObjectOfType<ManagerAds>();


 }

 void Update()
 {

     PlayerPrefs.SetInt("Played:", times);
     goverText.text = "Played:" + times.ToString();


 }

 void OnCollisionEnter2D(Collision2D other)
 {
     if (other.gameObject.name == "wall_bottom")
     {

         times++;

         if (times == 15 )
         {
             Debug.Log("ShowAd");
             ads.PlayRewardedAd();

         }
        

         SceneManager.LoadScene("wfvv");


     }

 }

}

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by bobisgod234 · Mar 28, 2017 at 02:08 AM

It's telling you your 'ads' variable is null, which suggests that

 GameObject.FindObjectOfType<ManagerAds>();
 

is returning null, which suggests that at the point in time when the Start() function is called, either you have no gameobject in your scene with a ManagerAds component attached, or that object is disabled.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by theGugu · Mar 29, 2017 at 02:48 PM

It seems it can't find the object to work with. ads.PlayRewardedAd() at line 44 can't be executed because ads is probably not set. Make ads (first line) public instead of private and then try to see during execution if it is void or not. Probably the problem is at line 21: ads = GameObject.FindObjectOfType();

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

67 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why am i getting a NullReferenceException when i switch platform to Android? 0 Answers

im getting this error: NullReferenceException: Object reference not set to an instance of an object Item.Start () (at Assets/Scripts/Inventory System/Item.js:9) 1 Answer

Script variable assigned but returns null 1 Answer

Null Reference Exception Error. Modified Stats. Need Help. 1 Answer

Object reference is NULL when IT IS set to an instance of an object? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges