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Question by amarkham · Mar 27, 2017 at 03:24 PM · buildvrsteamlaser beam

SteamVR_LaserPointer Color changes from Unity Editor to Game Build

The title kinda says it all.

I set the SteamVR_LaserPointer to be red for the right controller and blue for the left controller.

Everything looks great and works in the Play window in Unity's Editor, but when I build the game, both the left and right SteamVR_LaserPointer 's appear as grey.

Any insights...???

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Answer by nattybumppo · Mar 29, 2017 at 04:38 PM

Not sure how to solve this, but I'm dealing with the exact same problem today.

Edit:

Ah, figured it out! @amarkham check it out:

SteamVR_LaserPointer is written in a sort of bad way--it assumes that the shader [Unlit/Color] is in your project, and applies it when the script starts. However, when you do a build, it strips out all unused shaders, so if you're not already [Unlit/Color] somewhere in your scene, the shader won't be found and the laser pointer won't show up.

I fixed this by making a new Material and setting it to [Unlit/Color], and then I put the Material in Assets/Resources/. By putting into the Resources folder it assures that it'll be included in your project and not stripped out.

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avatar image RedRhino10 · Dec 18, 2017 at 09:06 AM 0
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Thanks for this comment, would never have known about this! Are there other things that a build leaves out or is it just shaders?

avatar image nattybumppo · Dec 18, 2017 at 07:29 PM 0
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I'm pretty sure that all assets that aren't included in Resources or referenced within the Editor are stripped out. See this:

https://forum.unity.com/threads/does-stripping-remove-unused-assets.157852/

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