• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by geoffNoCode · Mar 29, 2017 at 02:53 PM · crashshadow

GenerateCombinedDynamicVisibleListJob crash (Shadowculling.cpp?)

Several users are reporting an access violation crash in the 3rd level of our game. For those experiencing the crash, it seems to be intermittent to 100% reproducible.

...The problem we are having is that we cannot reproduce the bug at all on our machines. The crash doesn't happen at the exact same point each time, but they are all within a few minutes of each other.

From looking at the minidump files we've been sent, the crash always occurs on the same instruction:

<..>

GenerateCombinedDynamicVisibleListJob:

00007FF777645880 48 83 EC 28 sub rsp,28h

00007FF777645884 80 79 70 00 cmp byte ptr [rcx+70h],0

00007FF777645888 4C 8B C1 mov r8,rcx

00007FF77764588B 74 2F je GenerateCombinedDynamicVisibleListJob+3Ch (07FF7776458BCh)

00007FF77764588D 48 8B 81 B0 06 00 00 mov rax,qword ptr [rcx+6B0h]

00007FF777645894 4D 8D 88 E8 06 00 00 lea r9,[r8+6E8h]

00007FF77764589B 49 81 C0 C8 06 00 00 add r8,6C8h

crash>>>00007FF7776458A2 48 8B 88 C0 03 00 00 mov rcx,qword ptr [rax+3C0h]

I seem to recall that GenerateCombinedDynamicVisibleListJob(CullResults*) was a part of shadowculling.cpp.

Does anyone have any more information / know of a workaround to this problem?

Many thanks for your help.

Geoff

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

100 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Game crashing frequently on iOS due to shadows 0 Answers

Unity crashes unexpectedly when raycast hits an object with an enemy tag,Unity crashes unexpectedly when raycast hits an object with enemy tag 0 Answers

unity 2019.3.0 f6 crashes when i install android support 0 Answers

Unity Project closes immediately after opening, without any errors - What could be the cause? 2 Answers

Unity Crashing for no reason 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges