• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Chikzter · Mar 31, 2017 at 02:44 PM · 2ddestroyshootingplatformercodepage

How to destroy only one GameObject???

The code I'm using is ~~

 using UnityEngine;

 public class HealthScript2 : MonoBehaviour {


     /// <summary>
     /// Total hitpoints
     /// </summary>
     public int hp = 1;

     /// <summary>
     /// Enemy or player?
     /// </summary>
     public bool isEnemy = true;

     /// <summary>
     /// Inflicts damage and check if the object should be destroyed
     /// </summary>
     /// <param name="damageCount"></param>
     public void Damage(int damageCount)
     {
         hp -= damageCount;

         if (hp <= 0)
         {
             // Dead!
             Destroy(gameObject);
         }
     }

     void OnTriggerEnter2D(Collider2D otherCollider)
     {
         // Is this a shot?
         ShotScript shot = otherCollider.gameObject.GetComponent<ShotScript>();
         if (shot != null)
         {
             // Avoid friendly fire
             if (shot.isEnemyShot != isEnemy)
             {
                 Damage(shot.damage);

                 // Destroy the shot
                 Destroy(shot.gameObject); // Remember to always target the game object, otherwise you will just remove the script
             }
         }
     }
 }

Whenever I destroy one object, all the other objects vanish also!?~~ How could I make it so only the targeted object vanishes?

Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image eatsleepindie · Mar 31, 2017 at 04:55 PM 0
Share

Are the other objects a child object of the one that your component is added to? If so, when you call Damage(shot.damage) and that gameobject is destroyed, it will destroy all children.

      public void Damage(int damageCount)
      {
          hp -= damageCount;
          if (hp <= 0)
          {
              // Dead!
              Destroy(gameObject);
          }
      }

When the Destroy() is called above, anything that is a child of that object will be destroyed too.

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Platfomer 2d game block destroying raycasting nullreference exception problem 1 Answer

Multiple Enemies dying rather than one?! 1 Answer

My shooting system wont work, help 1 Answer

I don't know wat is wrong with this code? 2 Answers

My Unity 2D platoformer shooter question. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges