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Question by Chikzter · Mar 31, 2017 at 02:43 PM · 2dshootingcodepage

Multiple Enemies dying rather than one?!

Using this code, I get multiple enemies dying at once rather than a single enemy

using UnityEngine; using System.Collections;

public class EnemyHealth : MonoBehaviour { public int startingHealth = 100;
public int currentHealth;
public bool isDead;

 void Awake ()
 {
     currentHealth = startingHealth;
 }


 void OnCollisionEnter(Collision col)
 {
     if(col.gameObject.name == "PistolBullet")
     {
         currentHealth = startingHealth - 10;
     }

     if (currentHealth <=0)
     {
         isDead = true;
         Dead ();
     }
 }

 void Dead ()
 {
     if (isDead = true)
     {
         Destroy (gameObject, 2f);
     }
 }

}

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avatar image Commoble · Mar 31, 2017 at 05:50 PM 0
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I don't see anything wrong here. Do you have any other scripts attached to these enemies? Do you have any other scripts that reference these enemies?

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Answer by JC_SummitTech · Mar 31, 2017 at 08:15 PM

You may have forgotten to ensure a bullet can only hit once (rather than going through several enemies) but this code seems ok.

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