• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by waivek · Apr 01, 2017 at 07:14 AM · collisioncollision detection

Collider doesn't work. Adding a second identical collider in-game fixes the problem.

I'm making an endless runner where I spawn the tiles as the player moves. I've found that for some random tiles, the player just sinks down the tile, ignoring the BoxCollider. However, if I add a second BoxCollider in-game, everything works fine. How do I fix this problem?

Here is a link to a gif demonstrating the problem:

https://gfycat.com/ConcernedAbsoluteBeaver

This is the snippet to move the character forward. The first "if" was added for debugging purposes to ensure that the player doesn't fall-through infinitely

 void Update () {
     Debug.Log("controller.isGrounded : " + controller.isGrounded);
     if (transform.position.y < 0.5) {
         speed = 1.0f;
         return ;
     }
     Vector3 moveVector = Vector3.forward * speed * Time.deltaTime;

     if (Input.GetKeyDown("a")) {
         moveVector.x = moveVector.x - tileBreadth / 3;
     } else if (Input.GetKeyDown("d")) {
         moveVector.x = moveVector.x + tileBreadth / 3;
     }

     if (!controller.isGrounded) {
         moveVector.y = moveVector.y - gravity * Time.deltaTime;
     }
     controller.Move(moveVector);
 }


Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Add colliders to original/root asset? 1 Answer

How to know when the player object falls between tiles in 2D game to take decesion of gameover 1 Answer

Sphere bouncing back on edges of aligned objects 0 Answers

Box Collider Working Sparadically,Box Collider Sporadically Working 0 Answers

How to create trees with working mesh colliders ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges