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Question by alexanderameye · Mar 28, 2017 at 09:13 PM · parentchildchild objectparent-childparent transform

Make child's transform independent of parent

I want to create independent moving child objects that in terms of transform variables have nothing to do with their parent. I'm only putting them as children because it's more organized that way, is there anything I could do to keep this organization and make the children independent of the parent?

So example:

alt text

Here I want the Triggers to have their own transform, independently just like a regular game object you would put in your scene, but I want to make it clear that the Door Model is associated with those triggers.

Thanks,

Alex

fe5422f760344201bee12690bf8f5746.png (1.9 kB)
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Answer by beStrange · Mar 28, 2017 at 11:32 PM

Why not use an empty game object as parent?

 Door
 -Model
 -Trigger1
 -Trigger2
 

That way you can animate your model independent from the triggers and keep everything organised.

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avatar image Commoble · Mar 29, 2017 at 04:52 AM 1
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To add to this, if you need scripts on the door and the model and the triggers to be able to refer to each other, you can declare public fields on a script and link the objects together in the inspector

avatar image alexanderameye · Mar 29, 2017 at 07:29 PM 0
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Thank you both for the input!!

avatar image alexanderameye · Mar 29, 2017 at 08:46 PM 0
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I actually ended up using this approach, tysm!

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