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Question by AGEITA94 · Apr 01, 2017 at 07:31 AM · audiopausedisableenableaudiolistener

Enable/Disable AudioListener c#

I used AudioListener.pause=false; & AudioListener.pause=true; to enable and disable Audio in my game, but every time I use (AudioListener.pause=false;) many Audio sounds plays , so what is the right way to enable and disable Audio.

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Answer by TheQiwiBoy · May 19, 2020 at 09:19 PM

A simpler way:

DISABLED:

 camera.GetComponent<AudioListener> ().enabled  =  false;

ENABLED:

 camera.GetComponent<AudioListener> ().enabled  =  true;
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Answer by RendCycle · Sep 24, 2018 at 07:46 AM

DISABLE AUDIO LISTENER:

 camera.GetComponent<AudioListener> ().enabled = !camera.GetComponent<AudioListener> ().enabled;

ENABLE AUDIO LISTENER:

 camera.GetComponent<AudioListener> ().enabled = camera.GetComponent<AudioListener> ().enabled;
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