• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Yttrandihl · Mar 29, 2017 at 08:31 PM · c#scripting problemmeshmeshfilter

Changing a mesh with C# and Resource.Load()

I´m able to remove the actual mesh from my gameobject but the new one is not set :( I tried different ways with MeshFilter and Mesh arrays instead of strings. The path where these models are saved is Assets/Resources/CharacterEditor/Models/myModel

using UnityEngine; using UnityEngine.UI; using System.Collections;

 public class ChangeItemsScript : MonoBehaviour {
     private Button frisurLeft_button;
     private Button frisurRight_button;
     private Button augenLeft_button;
     private Button augenRight_button;
     // private Button frisurLeft_button;
 
     private GameObject frisur;
     private int actFrisur = 0;
     private GameObject augen;
 
     //  CharacterEditor/Frisuren/male_frisur_01_dev.FBX
     private string[] frisuren = new string[]
         {
             "CharacterEditor/Models/male_frisur_01_dev.fbx",
             "CharacterEditor/Models/male_frisur_02_dev.fbx"
         };
 
     void Start () {
         //Get Buttons
         frisurLeft_button = GameObject.Find("frisLeft_button").GetComponent<Button>();
         frisurRight_button = GameObject.Find("frisRight_button").GetComponent<Button>();
         augenLeft_button = GameObject.Find("augenLeft_button").GetComponent<Button>();
         augenRight_button = GameObject.Find("augenRight_button").GetComponent<Button>();
 
         //Get GmaeObjects
         frisur = GameObject.Find("frisur");
         // augen = GameObject.Find("augen");
 
         frisurLeft_button.onClick.AddListener(FrisurLeftClickHandler);
         frisurRight_button.onClick.AddListener(FrisurRightClickHandler);
 
 
     }
 
     void FrisurLeftClickHandler()
     {
         if (actFrisur == 0)
         {
             actFrisur = frisuren.Length-1;
             frisur.GetComponent<MeshFilter>().mesh = Resources.Load<Mesh>(frisuren[actFrisur]);
         } else if (actFrisur == frisuren.Length-1)
         {
             actFrisur = actFrisur - 1;
             frisur.GetComponent<MeshFilter>().mesh = Resources.Load<Mesh>(frisuren[actFrisur]);
         }
 
         Debug.Log(actFrisur);
     }
 
     void FrisurRightClickHandler()
     {
         if (actFrisur == frisuren.Length - 1)
         {
             actFrisur = 0;
             frisur.GetComponent<MeshFilter>().mesh = Resources.Load<Mesh>(frisuren[actFrisur]);
         }
         else if (actFrisur == 0)
         {
             actFrisur = actFrisur + 1;
             frisur.GetComponent<MeshFilter>().mesh = Resources.Load<Mesh>(frisuren[actFrisur]);
         }
 
         Debug.Log(actFrisur);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

343 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mesh missing in prefab 0 Answers

Why is my mesh not showing outside of an area? 0 Answers

Add vertex position by it's axis 1 Answer

How do I add a simple jump function to this script? 2 Answers

Question about triggering an event (Extremely Novice to Programming) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges