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Question by Dakiu · Apr 02, 2017 at 09:53 AM · touchtouch controlstouchscreenshooter

Shump Touch Control

Hello Everyone!

I'm trying to do a Shump mobile game, and I downloaded some games from Google play like: BladeZ, Galaxy Aircraft, Galaxy Under Fire.

And I noted that all these games implement the same touch control (Which I found it perfect). You touch in any part of the screen, and if for example you swipe up, the airship moves up, is 8 direction.

SO, I'm trying to do this same control for my game, but is not working, can someone give me some guidelines?

This is whay I have so far:

 Vector2 startPos;
 Vector2 direction;
 
 if (Input.touchCount > 0) {
             Touch touch = Input.GetTouch(0);
 
             switch (touch.phase) {
             case TouchPhase.Began:
                 startPos = touch.position;
                 break;
 
             case TouchPhase.Moved:
                 direction = touch.position - startPos;
 
                 if (direction.x<startPos.x){
                     Vector2 pos=gameObject.GetComponent<Rigidbody2D>().position;
                     pos.x-=0.1f;
                     gameObject.GetComponent<Rigidbody2D>().position=pos;
                 }else if(direction.x>startPos.x){
                     Vector2 pos=gameObject.GetComponent<Rigidbody2D>().position;
                     pos.x+=0.1f;
                     gameObject.GetComponent<Rigidbody2D>().position=pos;
                 }
 
                 Debug.Log("Direction: "+direction);
                 break;
 
             }
         }


But is not working, any help is appreciated.

Thanks in advance!

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avatar image meat5000 ♦ · Apr 01, 2017 at 11:29 AM 0
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You need to be a little more specific than 'not working'.

avatar image Dakiu · Apr 06, 2017 at 02:01 PM 0
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Hi,

Sorry, you're right I should be more specific.

When I touch the screen the airship only moves to left. I printed the direction and is always negative:

Direction: (-9.5, 2.6) Direction: (-14.7, 3.0)

So, I'm guessing my error is in this line: *direction.x

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