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Question by tiyyargee · Apr 01, 2017 at 11:30 AM · c#animationscripting problemanimatoranimator controller

Is there a new retargetting system for the animation in 5.5?

Hello guys , i was working on my unity project with version 5.4 and i had an exam so i had to quit for some time , after I got back i find there is new version for unity 5.5 so I upgraded my project to 5.5 , and what i found that 5.5 is totally destroyed my scripts, o script is working well so i had to rewrite my scripts, and that is ok.no problem but here is my problem : The only thing that made me hate ue4 is the retargetting system for the animations, now when i play my animations in unity there are lots of deformed arms legs .....i use characters from makehuman and mixamo fuse My question : does we need to retarget the squeleton like ue4 or I'm missing something? Thank you

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avatar image RobAnthem · Apr 01, 2017 at 11:54 AM 1
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Sounds like a different problem tbh. I've never had animations act different in Unity than in $$anonymous$$ixamo. I use Blender though, and with Blender you can load your model with animations and check every aspect in real time. This honestly shouldn't have ANYTHING to do with Unity.

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Answer by theANMATOR2b · Apr 01, 2017 at 04:06 PM

There are several tuts online regarding trouble and providing solutions to those who use makehuman for Unity. I agree with @RobAnthem - this isn't a problem with Unity.

Unless there is a bug fix that is required for a project to progress - I don't see the need to update game engine versions mid project. The result is usually, more than not, extra work and issues that result from the update process that didn't exist before.

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