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Question by idohadar111 · Mar 30, 2017 at 07:03 PM · c#textstringwhile-loopwrite data

Why is my code not working? [please help]

I am trying to write numbers with a keypad and using a while loop to get the input from the user, every time I attempt to test it the game freezes . using UnityEngine; using System.Collections; using UnityEngine.UI;

 public class TCLockNum : MonoBehaviour {
 
     public Text Num;
     private enum States {lock_1, lock_2};
     private States myState;
     public string num;
     
     void Start () {
         state_lock_1();
         
     }
     void Update () {
         if (myState == States.lock_2) {
             state_lock_2();
         }
     }
     
     void state_lock_1 () {
         while (num.Length<6) {
             if (Input.GetKeyDown(KeyCode.Keypad1)) {
                 num=num+"1";
             }else if (Input.GetKeyDown(KeyCode.Keypad2)) {
                 num=num+"2";    
             }else if (Input.GetKeyDown(KeyCode.Keypad3)) {
                 num=num+"3";
             }else if (Input.GetKeyDown(KeyCode.Keypad4)) {
                 num=num+"4";
             }else if (Input.GetKeyDown(KeyCode.Keypad5)) {
                 num=num+"5";
             }else if (Input.GetKeyDown(KeyCode.Keypad6)) {
                 num=num+"6";
             }else if (Input.GetKeyDown(KeyCode.Keypad7)) {
                 num=num+"7";
             }else if (Input.GetKeyDown(KeyCode.Keypad8)) {
                 num=num+"8";    
             }else if (Input.GetKeyDown(KeyCode.Keypad9)) {
                 num=num+"9";
             }else if (Input.GetKeyDown(KeyCode.Keypad0)) {
                 num=num+"0";
             }
         }
         Num.text=num;
     }
     
     void state_lock_2 () {
     
     }
 }
 
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Answer by UnityCoach · Mar 30, 2017 at 07:49 PM

You're basically getting into a while loop within Update. Try reversing the logic. Test if (num.Length<6), then get all the inputs, add numbers, etc..

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avatar image UnityCoach · Mar 30, 2017 at 08:12 PM 0
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Something in the like :

      void Update () {
          if (num.Length<6) {
              if (Input.GetKeyDown(KeyCode.Keypad1)) {
                  num=num+"1";
              }else if (Input.GetKeyDown(KeyCode.Keypad2)) {
                  num=num+"2";    
              }else if (Input.GetKeyDown(KeyCode.Keypad3)) {
                  num=num+"3";
              }else if (Input.GetKeyDown(KeyCode.Keypad4)) {
                  num=num+"4";
              }else if (Input.GetKeyDown(KeyCode.Keypad5)) {
                  num=num+"5";
              }else if (Input.GetKeyDown(KeyCode.Keypad6)) {
                  num=num+"6";
              }else if (Input.GetKeyDown(KeyCode.Keypad7)) {
                  num=num+"7";
              }else if (Input.GetKeyDown(KeyCode.Keypad8)) {
                  num=num+"8";    
              }else if (Input.GetKeyDown(KeyCode.Keypad9)) {
                  num=num+"9";
              }else if (Input.GetKeyDown(KeyCode.Keypad0)) {
                  num=num+"0";
              }
          }
 else {...}
          Num.text=num;
      }
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Answer by idohadar111 · Mar 30, 2017 at 08:01 PM

I dont undrstand ..

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