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Question by GamingOink · Apr 02, 2017 at 09:58 AM · crashraycastingprojectile

Re: Unity crashes when I run my script

Hi there. I am creating a game where the objective is to dodge passing projectiles. Right now Unity crashed whenever I hit play. The objective of all the Coroutines is to stop the code after a projectile has been shot (becuase previously multiple projectiles shot at once) and start a while a loop that will wait until the projectile has passed. Once it has passed, the code will loop. When a projectile hits a player, they are too explode-- but I have not added that. Here is my current code (I have also tried this code without using "StopCoroutine(());" and it still crashes:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine; 


 public class LaserShooter : MonoBehaviour
 {
 public GameObject projectile;
 private GameObject bullet;
 private int modChoose;
 private float speed = 100;
 Vector3 pos1 = new Vector3 (-4, 2, 12);
 Vector3 pos2 = new Vector3 (0, 2, 12);
 Vector3 pos3 = new Vector3 (4, 2, 12);
 LayerMask laserDetect = 1 << 10;
 Vector3 direction = new Vector3 (0, 0, -1);
 Vector3 rayOrigin = new Vector3();

 Quaternion spawnRotation = Quaternion.Euler(90, 0, 0);

 void Start()
 {
     modChoose = Random.Range(1, 4);
     StartCoroutine(spawn());

 }

 IEnumerator spawn() 
 {
     if (modChoose == 1) {
         rayOrigin = pos1;
         bullet = Instantiate (projectile, pos1, spawnRotation) as GameObject;
         bullet.GetComponent<Rigidbody> ().AddForce (-transform.forward * speed);
         StartCoroutine (checkAccess()); 
     }

     if (modChoose == 2) {
         rayOrigin = pos2;
         bullet = Instantiate (projectile, pos2, spawnRotation) as GameObject;
         bullet.GetComponent<Rigidbody> ().AddForce (-transform.forward * speed);
         StartCoroutine (checkAccess()); 
     }

     if (modChoose == 3) {
         rayOrigin = pos3;
         bullet = Instantiate (projectile, pos3, spawnRotation) as GameObject;
         bullet.GetComponent<Rigidbody> ().AddForce (-transform.forward * speed);
         StartCoroutine (checkAccess());
     }
     yield return null;
     StopCoroutine(spawn()); 
 }

 IEnumerator checkAccess() 
 {
     while (Physics.Raycast (rayOrigin, direction, 30, laserDetect)) {
         yield return new WaitForEndOfFrame ();
     }
     modChoose = Random.Range (1, 4);
     StartCoroutine (spawn());
     StopCoroutine(checkAccess()); 

     }
 }

If it helps here is an error I get when I run my program: StackOverflowException UnityEngine.Physics.Internal_RaycastTest (Vector3 origin, Vector3 direction, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/modules/Physics/DynamicsBindings.gen.cs:1110) UnityEngine.Physics.Raycast (Vector3 origin, Vector3 direction, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/modules/Physics/DynamicsBindings.gen.cs:173) UnityEngine.Physics.Raycast (Vector3 origin, Vector3 direction, Single maxDistance, Int32 layerMask) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/modules/Physics/DynamicsBindings.gen.cs:153) LaserShooter+c_Iterator1.MoveNext () (at Assets/Scripts/LaserShooter.cs:55) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:48) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:34) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) cIterator1:MoveNext() (at Assets/Scripts/LaserShooter.cs:59) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) c_Iterator0:MoveNext() (at Assets/Scripts/LaserShooter.cs:41)

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