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Question by Isaacg · Apr 02, 2017 at 10:01 AM · animationikcurves.anim

Curves in .anim files?

Hi, I'm trying to add curves to my .anim files, since I need it to controll the IK in my feet and hands, but .anim files seems like they don't have this option, at least no so easy. Does anyone know how to add curves to .anim files or if it is even possible?

Thanks

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Answer by theANMATOR2b · Apr 02, 2017 at 05:32 PM

Does this help?

https://docs.unity3d.com/Manual/animeditor-AnimationCurves.html https://docs.unity3d.com/Manual/AnimationCurvesOnImportedClips.html

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avatar image Isaacg · Apr 02, 2017 at 06:39 PM 0
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Hi, unlucky no, sorry. The second link is about the curves that I'm talking about, but the thing is, that they are not there in the .anim files (just in the fbx files, I think), so I cannot create a good I$$anonymous$$ animation. I think that there should be a method to do this with .anim files but I cannot find out.

avatar image theANMATOR2b Isaacg · Apr 02, 2017 at 09:29 PM 0
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Are you talking about build in Unity animations, Animations created in Unity? All animation files even those from a fbx file are considered anim files when defined in the inspector, from the fbx file.

Does duplicating (ctrl+D) the .anim file provide the curve access desired?

avatar image Isaacg theANMATOR2b · Apr 04, 2017 at 06:34 PM 0
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Well, could be build in Unity animations or could be imported animations (that's my case) but it would be the same. If I have an fbx file I do have access to this curves (https://docs.unity3d.com/$$anonymous$$anual/AnimationCurvesOnImportedClips.html), but I don't have it with a .anim file. The extension makes the difference (.fbx or .anim) I think.

Nope, duplicate doesn't do that.

thank's anyway!

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