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Question by datRebb · Apr 02, 2017 at 12:15 PM · erroreditortexture2dpacktextures

Have there been changes to PackTextures in 5.6 ? Seeing Artifacts in Scene which disappear in 5.5

I'm getting some artifacts in a scene when moving to 5.6, which is using Texture2D.PackTextures. Changing the Padding for PackTextures down to 0 or 1 fixes the problem, anything above that seems to introduce errors, especially in Rects that are near the border of the Atlas Image that is being packed into.

Were there any changes to PackTextures in 5.6 ? Or any other changes under the hood that may affect floating point math ?

Moving back to 5.5 fixes the problem immediately.

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avatar image datRebb · Apr 04, 2017 at 04:15 PM 0
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Apparently the problem does not actually go away when using a padding of 1, it just happens less often. Using 0 padding is the only value without artifacts. Guess i will move this over to issues and provide my test code.

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