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Question by Bloodyks · Apr 02, 2017 at 11:58 PM · camerarotationgameobjecttransformquaternion

Camera rotation the same as player rotation

Hello, i am trying to create a space game, where i have created a planet. I have created 2 scripts that makes the player stick to the planet and rotate so he's feet will always be grounded. Thats perfect, but then i have a t$$anonymous$$rd person camera, w$$anonymous$$ch rotates to the right and left, up and down w$$anonymous$$ch is also perfect. But the problem is that when i walk on the planet until i'm on the side of it, my player is rotated 90 degrees kind off, and thats what the player should do, but then the camera is still rotated on the z on 0, and not rotated 90 degrees. What i am trying to do is to make the camera so it follows the players Z rotation, w$$anonymous$$ch for some reason i just dont know how to script.

Question : How to make the cameras rotation Z be the same as the players rotation Z ?

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Answer by Peysbubby · Apr 03, 2017 at 03:59 AM

Without your scripts its hard to tell, but it should be somet$$anonymous$$ng simple like:

 camera.transform.rotation = new Quaternion (camera.transform.rotaion.x, camera.transform.rotaion.y, player.tranform.rotaion.z, //whatever you want your w to be//);

Like I said without your scripts it can be hard to tell, but I hope that t$$anonymous$$s might help.

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