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Question by HandyManStudios · Apr 04, 2017 at 05:05 AM · animationboneskinnedmeshrendererclothingordering

Bones in a different order within SkinnedMeshRenderer

I'm working on a clot$$anonymous$$ng system and have solved a lot of the problems with using the same set of bones with different clot$$anonymous$$ng and the players body, but the remaining issue is that when the clot$$anonymous$$ng is imported it seems to have a completely random order wit$$anonymous$$n the SKinnedMeshRenderer.bones array. Its not a huge issue per say, I can easily build a compare list between the players body and switch the bones based on name but its an extra process I'd like to avoid in general so if anyone knows why t$$anonymous$$s would be happening I'd love the help.

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Answer by theANMATOR2b · Apr 04, 2017 at 05:26 AM

@$$anonymous$$ppocoder in the forum has a thread about t$$anonymous$$s and a fix for it.

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avatar image aaronfranke · Sep 02, 2019 at 06:10 PM 0
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Can you please link the thread?

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