• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by adamwilks · Apr 04, 2017 at 05:09 AM · c#gitsource-control

Script references broken after cloning from git repository

I am experiencing a problem whereby after cloning my git repository into a new location, all script references in my scenes and assets appear to be broken as if the scripts have been lost, however I can clearly see them in the Project window and can reattach them fine given enough time.

An example of my chosen directory structure:

  • /mygame/unity/mygame.client/Assets/

  • /mygame/unity/mygame.client/Library/

  • /mygame/src/mygame.sln

  • /mygame/src/mygame.common/mygame.common.csproj

  • /mygame/src/mygame.entities/mygame.entities.csproj

  • /mygame/src/mygame.physics/mygame.physics.csproj

  • /mygame/src/mygame.network/mygame.network.csproj

The unity directory contains a Unity specific .gitignore file, and the src directory contains a C# .net specific .gitignore file. The solution currently has a custom build step which copies the assemblies into the Assets/Libraries/ folder after building along with symbol files so that they are accessible by Unity.

I like having this clear separation of code from the Unity project as I found the generation of .sln and .csproj files by the editor to be problematic when wanting to separate the solution out into multiple assemblies. The idea would be that a developer clones the repository, loads and builds the C# solution for the first time, then loads and builds the Unity project for the first time.

What I have found is that by excluding my custom assemblies from /Assets/Libraries/ files in addition to the entire /Library/ folder (which was already in the gitignore) the script references are broken after a fresh build. I have reproduced this simply by deleting /Assets/Libraries/ and /Library/metadata/ folders and rebuilding everything. All files get rebuilt ok, but in the Editor I have to re-associate all of the script references. If I delete either one of those folders alone and rebuild everything still works OK.

I hope that is enough for someone to point out my mistakes here, and I would be really interested to know how any large teams out there go about structuring their projects.

For reference, my gitignore files came from Github

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

How to increment a Version string everytime Unity is built? 3 Answers

problems moving project between computers using Sourcetree and bitbucket, 0 Answers

An OS design issue: File types associated with their appropriate programs 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges