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Question by csurgod · Apr 07, 2017 at 06:46 AM · gameobjectparent transform

Modifying parent game object's size from trigger

Hey,

My goal here is, when a ball reaches a trigger zone, the parent of the TriggerChecker game object's size would increase.

  private void IncreaseSize()
     {
         GetComponentInParent<Transform>().transform.localScale += new Vector3(0, 2f, 0);
     }

The current behavior is that the child object, the trigger zone jumps into the center of the gamefield and increase it's size + height.

What should I do different?

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Answer by Cuttlas-U · Apr 07, 2017 at 09:54 AM

Hi; u can simply get the parent object Transform in the trigger checker script by the following :

 transform.parent

then u can do what ever u want with that transform ;

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