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Question by Waterlane · Apr 07, 2017 at 10:28 AM · shadertransparentblendingsorting

alpha sorting issues

Hi - I've two objects (Unity 5.5) one has a standard shader (opaque - ie land) and the other a 'Particles/Alpha Blended texture) (ie water) They work just fine - BUT, when if I change the standard shader from opaque to transparent then it no longer cuts out the water - ie the 'sorting/blending' no longer works correctly. Any help/suggestions to if this can be fixed? Cheers

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Answer by tanoshimi · Apr 07, 2017 at 10:57 AM

That sounds entirely normal - transparent objects typically don't write to the depth buffer so they don't "cut out" anything. If that's not what you want, you might want to include a screenshot to explain your problem.

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avatar image Waterlane · Apr 07, 2017 at 03:03 PM 0
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Hi tanoshimi - thanks for the reply. Yes, it is annoying lol. So much so I've changed my scene to avoid it. I'll try to get a few screenshots and post later. Cheres

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