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Question by ahmedomaralyhamad · Apr 07, 2017 at 10:44 AM · mouseclick

how can i change script to detect mouse click not mouse over

 [HideInInspector]
 public string title;

 [HideInInspector]

 public Material material ;
 [HideInInspector]

 public MaterialChanger obj ;


 private MeshRenderer ChildRenderer;
 private bool buttonEnabled;


 void Start () {
     ChildRenderer = transform.GetChild (0).gameObject.GetComponent<MeshRenderer> ();
     ChildRenderer.material = material;

     StartCoroutine (EnableButton());


 }

 private IEnumerator EnableButton(){
     yield return new WaitForSeconds(0.3f);

     buttonEnabled = true ;
 }
 public void OnPointerEnter () {

     Debug.Log ("OnPointerEnter");

     obj.PointertOverButton = true;
     if (buttonEnabled == true) {
         obj.ObjectToChange.material = material;
     }

 }

 public void OnPointerExit () {


     Debug.Log ("OnPointerExit");

     obj.PointertOverButton = false;
     if (buttonEnabled == true) {
         StartCoroutine(obj.TryDestroyMenu());    
     }




 }

 public void OnPointerDown () {

     Debug.Log ("OnPointerDown");
     
     obj.ObjectToChange.material = material;
 }


}

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Answer by IgorAherne · Apr 07, 2017 at 11:05 AM

make your class inherit from IPointerEnterHandler class myClass : Monobehavior, IPointerEnterHandler

specify void OnPointerEnter() that is what to do when script has pointer entering its gameObject

make sure its game object has a UI element which has canvas raycast enabled.

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