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Question by Evel1257 · Apr 07, 2017 at 02:45 PM · healthbar

I need help fixing my health bar script with enemy attack invoked in it

I have a health bar scrip that only makes the bar go down just a tiny bit and repeat heres my script if you can tell me whats wrong thank you.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerHealth1 : MonoBehaviour {

 public float max_Health = 100f;
 public float cur_Health = 0f;
 public GameObject healthBar;

 void Start () {
     cur_Health = max_Health;

 }


 void OnTriggerCollider(Collider other){
     if (other.gameObject.tag == "enemyDong") {

         cur_Health -= 1f;
         float calc_Health = cur_Health / max_Health;
         SetHealthBar (calc_Health);


     }
 }




 public void SetHealthBar(float myHealth){
     healthBar.transform.localScale = new Vector3(Mathf.Clamp(myHealth,0f ,1f), healthBar.transform.localScale.y, healthBar.transform.localScale.z);
 }


}

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Answer by ZealAura · Apr 07, 2017 at 04:16 PM

You could just minus directly from your cur_Health and forget the percentage aspect altogether, try this:

  void OnTriggerCollider(Collider other){
      if (other.gameObject.tag == "enemyDong") {
          cur_Health -= 10f;     
          SetHealthBar (cur_Health);
      }
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avatar image Evel1257 · Apr 08, 2017 at 09:37 PM 0
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I tried that but it still does the same I'm guessing it might have to do with my health bar so I'm going to try to fix the bar but thanks anyways

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