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Question by Smithacusgd · Apr 07, 2017 at 02:59 PM · assetdatabase

Setting an asset path using a inpsector option?

Hello!

I'm trying to create an inspector script that'll allow me to select an asset, then store that assets location for use on a section of my UI at a later stage, as part of a question that's going to be presented to the user.

At the moment my script enables me to set a number of bools and strings that allow me to set things like "questionName", "isIMGQ" (Does this question need a picture?) "isTrue" etc from within the inspector window. What I would like to do is add another option that would activate if "isIMGQ" was ticked/set to true, that would allow me to define which image/asset needs to be used for the question.

I will then call this asset location/ID/whatever in another script that will display the selected asset on part of the GUI once the game is running and that particular question is reached.

Anyone got any ideas?

Thanks, Dan.

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