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1
Question by Chocolade · Apr 10, 2017 at 12:31 AM · c#scripting problemscript.

How can i add a button to the inspector ?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class NodesGenerator : MonoBehaviour {
 
     public GameObject NodePrefab;
     public int NodesNumberX = 16;
     int NodesNumberY;
     
     void Generate()
     {
         for (int x = 0; x < NodesNumberX; x++)
         {
             for (int y = 0; y < NodesNumberY; y++)
             {
                 GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
                 cube.transform.localScale = new Vector3(4, 1, 4);
                 cube.transform.position = new Vector3(x * 5, 0, y * 5);
             }
         }
     }
 
     private void OnGUI()
     {
         if (GUILayout.Button("Generate Nodes"))
         {
             NodesNumberY = NodesNumberX;
             Generate();
         }
     }
 }
 

When i attach the script to a gameobject i want to see in the script in the inspector:

The OnGui add the button to the game screen when running the game. But i want to add the button to the Inspector for example like the button Add Component. This kind of button.

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Answer by tomazsaraiva · Apr 10, 2017 at 06:02 AM

You need to create a custom inspector for your component.

building custom inspector adding buttons to the custom inspector

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Answer by Guedez · Jan 16, 2020 at 07:13 PM

you can use a bool field and read it's value on OnValidate, execute the action, and set the bool back to false

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avatar image tbriz · Jun 07, 2020 at 01:29 AM 0
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Here is a helpful link since the unity documentation for this function does not have any example currently (June 2020): http://cjf.in.ua/812-unity-editor-extensions-the-power-of-onvalidate/

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