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Question by Will21 · Apr 10, 2017 at 03:47 PM · cameracamera rotateorientationcamera movementsmoothfollow

Change orientation of smooth follow camera?

At the moment, the smooth follow camera script follows my character. However, it looks at it from the left-hand side rather than from behind. How would I change the orientation from which the camera looks at it from? public Transform target; public float distance; public float height; public float heightDamping; public float rotationDamping;

     void LateUpdate () {
         if (!target) {
             return;
         }
 
         float wantedRotationAngle = target.eulerAngles.y;
         float wantedHeight = target.position.y + height;
         float currentRotationAngle = transform.eulerAngles.y;
         float currentHeight = transform.position.y;
 
         currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
         currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
         Quaternion currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
 
         transform.position = target.position;
         transform.position -= currentRotation * Vector3.forward * distance;
 
         transform.position = new Vector3 (transform.position.x, currentHeight, transform.position.z);
         transform.LookAt (target);
 
     }
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