Here's another question about those darn audio loops!
For some reason I just can't get my loops to work without clicking at the loop point. I've tried both wav and ogg formats, cutting them to zero-crossings and also the method where you cut off the begining of the file, put in at the end and make a crossfade between the two parts.
I'm using Cubase 5 to make the soundfiles. I've also tried to use loopopints to avoid the problem. For that purpose I used Wavosaur.
There is no click before I export the audiofiles from Cubase. There's no click when I play them in Wavosaur, but as soon as I listen to them in Unity they click. We're using Unity 2.6.1f3
Any ideas to what I should try? I have tried both mono and stereo versions of the loops without any difference.