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Question by KikunayarTH · Apr 13, 2017 at 05:31 PM · gameobjectinstantiatedestroyspawnif

Destroy Instantiate is not working

 using UnityEngine;
 using System.Collections;
 
 public class textspawn : MonoBehaviour {
 public GameObject Text1;
     
     void Start () 
     {
         
     }
     
 
     void Update () {
     if(Input.GetKeyDown(KeyCode.Alpha1)){Instantiate(Text1);}
     if(Input.GetKeyDown(KeyCode.Alpha2)){Destroy (Text1);}
     }
 }
 
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