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Question by Fransnesa · Apr 15, 2017 at 03:41 AM · collidercollider2donmouseup

Why OnMouseUpAsButton just work for one objetc on my project

I use OnMouseUpAsButton to handle touch that my game will get but OnMouseUpAsButton just get one of the gameobject in the game, i've already given collider to each gameobject that i make

 void OnMouseUpAsButton() {
         MouseManager select =  GameObject.FindObjectOfType<MouseManager> ();
         GameObject take = this.transform.gameObject;
         Debug.Log(take);
         }

Any idea why OnMouseUpAsButton don't get the other gameobject?Sorry for my bad english and grammar guys. Really need your help guys.

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