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Question by NextVertex · Apr 15, 2017 at 12:11 PM · namespace

Alternative for FileUtil in Build

Hi everyone,

I've just learned that "using UnityEditor" wasn't used in builds. My problem is that i've used FileUtil.DeleteFileOrDirectory to delete a file at a given path. And i need to use UnityEditor to use FileUtil. I know that it's impossible to use UnityEditor for builds, so i ask if there is any alternative for FileUtil.DeleteFileOrDirectory without UnityEditor (for builds).

Thank you very much, have a nice day.

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Answer by Bunny83 · Apr 15, 2017 at 12:22 PM

You would simply use the usual classes defined in the System.IO namespace. Specifically the File and the Directory class. DirectoryInfo and FileInfo are also quite useful in some cases.

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avatar image NextVertex · Apr 15, 2017 at 02:23 PM 0
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Thank you very much for your help !

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