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Question by jedeo1994 · Apr 19, 2017 at 09:58 AM · multiple camerasdepth of fielddepth buffer

Depth of field with multiple cameras

Hey everyone, I'm trying to render my scene with two cameras, one rendering the background(depth 0) and the other the foreground(depth 1, "don't clear"). But I'm having trouble getting Unity's depth of field post process to work between cameras. I have the depth of field on the foreground camera w$$anonymous$$ch works fine, but everyt$$anonymous$$ng on the background camera is ignored. After looking at it with the frame debugger, i noticed that the foreground camera is recreating the depth texture, thus excluding anyt$$anonymous$$ng draw with the background camera. Is there anyway I could have the foreground camera either "add" to the existing depth texture, or maybe composite them together before the DOF post process fires? Or am I missing an obvious solution? Let me know if I left any important details out. Thanks for the help :)

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avatar image kr4ft3r · Jul 31, 2017 at 12:00 AM 0
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@jedeo1994 ever found a solution?

bump I'd like to know as well. Solutions I found for Unity 5.x don't work on 2017.

avatar image ensomniac · Jan 03, 2019 at 08:25 PM 0
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I'm experiencing the same. Very frustrating - would love to know if anyone has a solution!

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