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Question by AnOrdinarySandwich · Apr 20, 2017 at 07:34 AM · unity 5texturematerialimportblender

Blender 2.78 Unity 5.5 the correct way to retain material/textures on import?

2017/04/20

[edit for clarification] I am not trying to import blend files into unity. As per my list of steps I'm taking, my last step was to export FBX. This is what I am using, not the blender file itself :) [/end edit]

I've done searching for this in google and here for a while now and everyone seems to say the same things, that the texture has to be saved separately in blender and placed into the material manually in unity. As well, most posts I find are for older version of unity or blender.

Now, I know I can import a model made in Blender with textures/materials intact w/o having to save a separate image. How do I know? I've done it twice, somehow. I don't know exactly what I've done that made it work. But, generally, I can't reproduce this, and it's frustrating. I'm looking for help from someone using the current version of blender (2.78) and unity (5.5 in my case), that also knows the correct steps to make this happen.

Here's what I'm doing :

  1. Make model in blender.

  2. Add new Material to the object (w/ object selected, in Properties->material - assuming one hasn't already been assigned)

  3. Add new Texture to the object (Properties->texture, click on empty slot, click new, then under image mapping->coordinates: UV)

  4. In edit mode, mark appropriate edges as seams

  5. In UV/image edit pane, make new texture

  6. Select all of model, then UVUnwrap

  7. In UV/image edit pane, go to paint mode and paint texture

  8. Under UVs, pack as PNG.

  9. Back in properties->textures, under the Image section, I click the browse image to be linked, and select my newly painted texture.

  10. Export to FBX.

After import in unity, no texture :( I really don't know what I did those two times I got it to work. I've been trying for about a month to get this to work again, where I can reproduce it, and no go.

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avatar image Kamil1064 · Apr 20, 2017 at 06:00 PM 0
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Hi @AnOrdinarySandwitch, packing textures is saving texture to blend file, not to exported file.

avatar image AnOrdinarySandwich Kamil1064 · Apr 21, 2017 at 12:46 AM 0
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Hi $$anonymous$$amil! Thanks for the comment :) I know that packing saves the image in the blend file, what I'm looking for is retaining it in the exported fbx.

I see lots and lots of older posts that say oh you can't there's no way but I beg to differ as I have somehow managed to do it twice! :) And if it can't be done at all as those posts suggest, then $$anonymous$$aya couldn't do it either. As well, in Unity, I can preview fbx imports that show their textures, while others don't.

avatar image AnOrdinarySandwich Kamil1064 · Apr 21, 2017 at 12:50 AM 0
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Oh, and there's no 't' in my name :)

avatar image Kamil1064 AnOrdinarySandwich · Apr 21, 2017 at 06:53 PM 2
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Sorry for T :D From my experience I can say you just saved image in your asset folder when it was working.

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Answer by aneeqahmad · Oct 27, 2019 at 09:02 AM

hello everyone! I know somebodies still not getting the idea, here is the best solution for exporting from blender to unity with materials: https://www.youtube.com/watch?v=Gjld8C482KA

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avatar image Switchblade23 · Apr 24, 2020 at 10:52 AM 0
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Hi thanks for the post i tried downloading this in blender 2.8 but nothing happened. Is the asset supported in blender 2.8?

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Answer by Switchblade23 · Apr 24, 2020 at 08:44 AM

Hello all, it's now 2020 on blender 2.8 and I seem to be in the exact same situation as the top post. I have got two to work however my third model attempt is having no luck. I have done the exact same steps as the previous two models that did work but no luck. I have checked the copy paths and ticked the box next to it. I have tried packing all external data, unpacking in all options and tried changing path modes. I have tried calling the materials the exact same name as the textures and have tried cycles, evvee and blender render and nothing. Just seems to work when it wants to. Exporting textures into game engines is a pretty commonplace activity for a program like this so don't understand why it's so un-intuitive. Any actually completely figure this one out?

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avatar image AnOrdinarySandwich · May 01, 2020 at 01:57 AM 0
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Hi all! I'm glad to see people are still finding at least a little assistance here with this post! However, I'd like to point out that this is specific to Unity 5.5 and Blender 2.78. Since this post is specific to these versions of Unity and Blender, if you have questions of this process about a different version of either program, please start a new thread so this old thread isn't necro'd and/or used as a discussion for other versions. Thanks, and happy designing!

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