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Question by trappist-1 · Apr 20, 2017 at 10:25 PM · mecanim

Blender human meta-rig and Mecanim Mo-Cap error: Coppied Avatar Rig Configuration mis-match.

I have been watching countless tutorials about how to animate my Blender models in Unity to walk. I found I could download "Raw Mocap Data for Mechanim" and it works fine on their supplied model.

However I have created my own model and rigged it using Rigify.

I have added it to my Unity scene and Mecanim detected all bones and the muscles look fine.

However,

When I go to a Mocap data animation folder and try to preview my avatar using one of the animations I get an error in the inspector (Model, Rig, [Animation]) that says:

Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Transform 'hips' for human bone 'Hips' not found.

What is going on here? I can't get the animation to apply no matter how much Googling I do.

Please help as I'm totally lost. I don't understand why Rigify would be incompatible with Mecanim's Mocap library even though Mecanim says my rig fits the requirements and all I see are green indicators.

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