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Question by NiceHat96 · Apr 20, 2017 at 09:22 PM · playerrespawnbasickill player

Player will not Die or Respawn

Hello. I am producing a game where I cannot get a very simple mechanic to work. Basically, in the context of my project (An overhead Bullet Hell shooter produced in 3D); A Big Yellow Cube heads downwards and if the Player Touches it, the player dies and respawns at a set point.

The Coordinates have been set for t$$anonymous$$s respawn point and the Player and Enemy definitely make contact when I run it. But the player does not respawn at the designated point and instead just phases through the big yellow cube to no effect.

Here is the script that I have attatched to the big yellow cube in it's entirety:


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TriggerCollide : MonoBehaviour {

 GameObject player = GameObject.FindWithTag("Player");
 GameObject respawnPoint = GameObject.FindWithTag("Respawn");

 // Use t$$anonymous$$s for initialization
 void Start () {
     
 }

 void onTriggerEnter(Collider other)
 {
     //When player collides with Enemy Object, Should Despawn and Respawn plyaer.
     player.SetActive(false);
     player.SetActive(true);
     player.transform.position = respawnPoint.transform.position;
     //Should Respawn the player on the "Respawn" Object.
 }

}


Not$$anonymous$$ng I have done has managed to get t$$anonymous$$s to work the way I want. I have no idea what to do. Please Help.

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avatar image toddisarockstar · Apr 21, 2017 at 05:19 AM 0
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seems allenallenallen's answer is correct. If so, you should press the accept button. to encourage people like this to continue answering your future questions.

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Answer by allenallenallen · Apr 20, 2017 at 09:22 PM

Capitalization matters

"OnTriggerEnter"

Not "onTriggerEnter"

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sleepandpancakes
NiceHat96

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avatar image NiceHat96 · Apr 21, 2017 at 12:17 AM 0
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TY, this has helped, I've also recieved some advice from a college associate and I have gotten the code working the way I want it.

public class TriggerCollide : MonoBehaviour {

 GameObject player;
 GameObject respawnPoint;

 // Use this for initialization
 void Start () {
     player = GameObject.FindWithTag("Player");
     respawnPoint = GameObject.FindWithTag("Respawn");
 }

  void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player")) //Detects if 'Other' code is of the Player Tag.
     {
         //When player collides with Enemy Object, Should Despawn and Respawn player.
         player.SetActive(false);
         player.SetActive(true);
         player.transform.position = respawnPoint.transform.position;
         //Should Respawn the player on the "Respawn" Object.
     }
 }

}

Amendment 21/04/17: The Above Code is working properly

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