Can't build game : "IOException: Win32 IO returned 1117"

Help as I can’t build my game.
I keep getting this error;

IOException: Win32 IO returned 1117. Path: C:\Users\<User>\Desktop\Unity\CardRain\CardRain\Temp\StagingArea\assets\bin\Data\sharedassets0.assets
System.IO.FileStream.ReadData (IntPtr handle, System.Byte[] buf, Int32 offset, Int32 count) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1084)
System.IO.FileStream.ReadInternal (System.Byte[] dest, Int32 offset, Int32 count) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:570)
System.IO.FileStream.Read (System.Byte[] array, Int32 offset, Int32 count) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:546)
UnityEditor.Android.PostProcessor.Tasks.SplitLargeFiles.SplitFiles (System.String path, System.String extension, Int32 threshold)
UnityEditor.Android.PostProcessor.Tasks.SplitLargeFiles.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()

Anyone knows what might be causing this? I wasn’t getting this error but as I factory reset my computer, when I installed unity I started using the latest version (5.6.0f3), but my project was on 5.3.3f.

Thank you in advance and have a good day

just bumping, as I am now getting this error in Unity 2018.1