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Question by alexay007 · Apr 23, 2017 at 05:17 PM · scripting beginnerenemiestimer countdownsniper

Countdown increasing when you kill an enemy

I'm making a sniper game and when the time is over it finishes but what i want is to increase the time by 10 seconds when I kill an enemy, t$$anonymous$$s is my countdown script:

  var Minutes = 1; 
  function Start(){
  yield WaitForSeconds(Minutes * 60);
  Application.LoadLevel("Inicio");
  }
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Answer by Davirtuoso · Apr 23, 2017 at 06:31 PM

If you are adjusting the amount of time the system will 'wait' for, It may be tricky to use yield WaitForSeconds. Instead it might be better to use an if statement looking at Time.realtimeSinceStartup and have a variable to hold the current time allowance and the start time. For example somet$$anonymous$$ng like:

 var TimeToGo = 60;
 function Start(){
 var StartTime = Time.realtimeSinceStartup;
 W$$anonymous$$le((StartTime + TimeToGo) > Time.realtimeSinceStartup)
 {      }
 Application.LoadLevel("Inicio");
 }

Then you put some code into your enemies that whenever they are killed they add 10 to 'TimeToGo'. T$$anonymous$$s way, the system is always checking against the updated version of the time remaining.

I haven't tested t$$anonymous$$s code so it may have problems, but i hope it gives you an idea of how to solve your issue.

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avatar image alexay007 · Apr 23, 2017 at 09:16 PM 0
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Answer by LoneWolfSwat · Apr 24, 2017 at 12:05 AM

T$$anonymous$$s is my first answer: What you should probably do is using C# and t$$anonymous$$s command:

    public class SecondsToSurvive : MonoBehaviour {
             public float Countdown;
             public int TimePerKill;
             public bool Kill;
             public bool Lose;
             void Start {
          Lose = false;
         //T$$anonymous$$s bool must be true when the countdown reach 0.
               Countdown = 60;
             //Seconds
              Kill = false;
             //A boolean variable, we'll use it later. T$$anonymous$$s boolean must be true
          // when you get a kill
              TimePerKill = 10;
             //Seconds added per kill
             }
           void Update () {
              Countdown -= 1 * Time.deltaTime;
 //Countdown will be decreased 1 time per every second.
              if(Countdown <= 0) {
           Lose = true;
 //If you have 0 or less seconds, you lose
         }
         if(Kill == true) {
           Countdown += TimePerKill;
 //10 seconds added when you got a kill.
            Kill = false;
 //Then, no more seconds are added.
         }
             }












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avatar image alexay007 · Apr 24, 2017 at 06:09 PM 0
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avatar image LoneWolfSwat alexay007 · Apr 24, 2017 at 08:20 PM 0
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avatar image alexay007 LoneWolfSwat · Apr 24, 2017 at 08:27 PM 0
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