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Question by Oszilla009 · Apr 25, 2017 at 02:36 PM · spriterenderer

Problems changing a sprite from code(C#)

So, I have an array of sprites and I load the sprite render of a couple os objects, both are son of another object on the hierarchy. The Wierd thing is when I change the sprite of one It does, but when I do it with the Other one It doesn't. It is weird , because I print the name of the current sprite and It says It has the spritename of the changed sprite, but It doesn't change on the view or the editor menu. Is like it returns to the original sprite. here is the code of the change.

void flip() {

     flipped = !flipped;
     anim.SetBool("flipped", flipped);
     faceGObj.transform.localScale = new Vector3(faceGObj.transform.localScale.x * -1, 1, 1);
     face.sprite= flipArm;
     LeftArmObj.GetComponent<SpriteRenderer>().sprite = flipedSprites[1];
     print(LeftArm.sprite.name);
     
 }
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